![]() “Sometimes the muse takes you in a different direction from your original vision and I can totally respect that. I reached out to Gilbert, who reiterated that the split was amicable. Gonzalez is now looking for a new publisher, and promises that the game will see the light of day. There’s never enough food, water, or vaccine to go around. The ruling Aristocrats a faceless oligarchy that controls all resources have unchallenged authority. Since then, it’s always been like this: disease, hunger, death. The developer cites differences in their creative vision for the game. Beschreibung The world ended on the day the bombs fell. Gilbert was still going to publish Gonzalez’s next game, Lamplight City, but that’s no longer the case. From its self-developed projects like the incredible Unavowed and The Blackwell series, to those it’s published like Gemini Rue and Shardlight, the name has generally been a byword for super. But it remains a full-length, always intriguing tale, with a broad mix of characters, and a player character who doesn’t let you down with stupidity, weary sarcasm or random cruelty. There are elements after finishing it (and seeing all three very different endings) that I would have liked to have seen fleshed out further, characters whose lives I’d like to have learned more about, and certain mysteries perhaps a little anticlimactically resolved. ![]() It was released on Steam for Microsoft Windows, macOS, and Linux on March 8, 2016. World War III happened sometime in the early two thousands. Steam PC GOG PC App Store iOS The world ended on the day the bombs fell. The story manages to not offer anything stunningly original, while still being captivating. Shardlight is an adventure point and click game developed and published by Wadjet Eye Games. Shardlight is a post-apocalyptic point-and-click adventure game created by Wadjet Eye Games and released in 2016. John had lots of nice things to say about it in his Shardlight review: Shardlight is a point-and-click adventure set in a post-apocalyptic world, with art by Ben Chandler. There was no animosity or ill-will, but we decided to keep it quiet to avoid questions, especially having just launched a successful game. Shardlight was a commercial success, but a series of unfortunate circumstances meant I wasn't affordable anymore, and so I had to be let go. The world ended on the day the bombs fell. Gonzalez stopped working at Wadjet Eye full time way back in April, but he and founder Dave Gilbert decided to keep quiet so as to not detract from Shardlight, which had launched the month before. The future of his next game, Lamplight City, is also now uncertain. Gonzalez announced the split in a blog post yesterday, though it actually happened last year. Shardlight developer Francisco Gonzalez has announced that he's no working with Wadjet Eye Games.
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